
Trapping in Heads Up Poker
Trapping in poker is a deceptive move made with a very strong holding. You
appear weak to your opponent, for example by checking or betting a very small
amount in order to get them to re-raise you. Once they do you spring the trap by
getting all the chips into the middle. When a trap works you will end up with a
big pot as a reward. When it does not (for example if your opponent
refuses to bet) then you may lose those bets that your opponent might have
called.
There are several considerations unique to heads-up poker when it comes to
deciding whether to set a trap. These are the lower relative strength of
starting hands, the ‘texture’ of the flop and the tendencies of your opponent.
At a full table of 9 or 10 players you would only consider trapping before the
flop with the very strongest holdings. Aces and maybe kings being the only
candidates, even then you would need to be fairly certain that someone at the
table would raise you before the flop – as the value of these holdings in
multi-way limped pots drops significantly.
In heads up poker when first to act you are facing a single opponent with a
random hand. Now trapping can be considered with a wider range of hands. This
would include all the premium pairs and the strongest ace-x holdings too. After
the flop, top-pair becomes a very strong holding in heads up poker. While at a
full table you are likely to win a small pot or lose a large one with top-pair
hands, in heads-up poker these are monsters that could potentially win your
opponent’s entire stack.
Trapping with a strong hand in heads-up poker will depend on your previous
betting actions and the reaction of your opponent to those bets. A good example
is a raise from position. If you have raised the last few hands from the button
and your opponent has called those raises or even re-raised you, then checking
your monster hand would not make so much sense. The trapping play here is to
raise as usual and hope your opponent chooses this occasion for a re-raise.
The texture of the flop is an important consideration when trapping in any form
of poker. For example, you have 2 red aces and raised before the flop from
position. Your opponent checks to you on the flop. Your decision as to whether
to raise now or give a free card should depend on what cards came down on the
flop. For example 8-9-10 of spades would not be a good flop to trap on – your
opponent may have straight draws, a flush draw or a combination of a pair and a
draw. Conversely a flop of 2-7-K of 3 different suits should probably be
checked. Not only are you showing weakness – potentially getting your opponent
to bluff the next street – but you are giving the opportunity for a hand that
completely missed to catch up enough to call a bet on a later round too.
The tendencies of your opponent for betting, checking, and raising are an
important consideration in deciding whether to trap in heads up poker. An
aggressive opponent is ideal - they may well bet at the slightest sign of
weakness and then continue to bet throughout the hand. Let these types build the
pot for you before re-raising on the turn or river. If the trap works here you
could be in a great position to win all of your opponent’s chips. Conversely, a
passive opponent may not build the pot for you – in this case the better
trapping play might be to make small bets that they are likely to call with weak
holdings in order to maximize your profit.
To summarize, trapping in heads-up poker can be attempted with a much wider
range of hands than at a full ring table. The important considerations are your
own previous betting patterns, the texture of the flop and the tendencies of
your opponent. Make sure that trapping is the play that will maximize your
profit on the hand before you try it.